![]() The same thing happens without it.Īlso the game is artificially capped at 30fps, so to hide PhysX’s inadequacy. ![]() In case anyone wonders if this is due to fraps recording, not it’s not. The game dives to 30fps from a solid 60, when more than a handful of physx effects are on screen and that’s on two GTX 570s, with the second one dedicated to PhysX. To give a more illustrative example, watch this video I recorded the other day.įrom this exact time stamp onwards, physx just shows its weakness. So much for an ATI fanboy! PhysX still sucks. Yeah well newsflash, I have GTX 570 SLI now. People were telling me back then “You are an ATI fanboy that’s why you say these things”. PhysX system: ASUS ROG MATRIX GTX 580 (3D) + EVGA GTX 580 SC (PhysX) PhysXInfo has also some results as well as additional information about this PhysX benchmark. ASUS Matrix GTX 580 926MHz (3D) + Zotac GT 240 550MHz (PhysX).ASUS Matrix GTX 580 926MHz (3D) + MSI GTX 460 Cyclone 727MHz (PhysX).ASUS Matrix GTX 580 926MHz (3D) + CPU PhysX (Core i7 3.2GHz).ASUS Matrix GTX 580 926MHz (3D) + EVGA GTX 580 797MHz (PhysX).ASUS Matrix GTX 580 926MHz alone (3D + PhysX). ![]() Then I quickly tested several PhysX configurations: ![]() This Physx benchmark is convenient because it’s short: around 2 minutes. You can download the benchmark from these links: ![]() This benchmark features NVIDIA APEX for all PhysX based effects (destruction, clothes, particles, fluids) and is based on the Unreal Engine 3. Here is a new PhysX benchmark (available since around 2 weeks!) derived from an upcoming online game called Mars. ![]()
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